attacktimeline = { TimeEvent(8* FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/bat/bite") end), TimeEvent(11*FRAMES, function(inst) inst.components.combat:DoAttack() --should be inst.components.combat:DoAttack(inst.sg.statemem.target) inst.SoundEmitter:PlaySound("dontstarve/creatures/bat/flap") end), },
They fail to hit walls because their target is only set when aggroed to something
Steps to Reproduce
Line 361 in SGbat.lua
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