You can fix this by adding this line to the orchestrina's prefab function, at around line 396 in scripts/prefabs/archive_orchestrina_main.lua:
inst:ListenForEvent("arhivepoweroff", function() inst.testforlockbox end, TheWorld)
Steps to Reproduce
1. Activate archive
2. Put distilled knowledge onto orchestrina
3. Deactivate archive by taking one of the iridescent gems out
4. Look at the orchestrina and realise that it stays lit despite lack of energy, and continues to be lit even if you take distilled knowledge off
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