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Anenemy Trap (Held), Misreads dialogue.


FurryEskimo
  • Pending

I'm not sure why, but upon inspecting a held Anenemy, the character uses the GENERIC dialogue, instead of of the DUG_TRAP_STARFISH dialogue.

Attempting to spawn a DUG_TRAP_STARFISH makes the item appear, but it can not be interacted with.


Steps to Reproduce

Simply inspect a held Anenemy.

To test the spawn, simply use "  c_give("DUG_TRAP_STARFISH")  ".




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