I'm not sure why, but upon inspecting a held Anenemy, the character uses the GENERIC dialogue, instead of of the DUG_TRAP_STARFISH dialogue.
Attempting to spawn a DUG_TRAP_STARFISH makes the item appear, but it can not be interacted with.
Steps to Reproduce
Simply inspect a held Anenemy.
To test the spawn, simply use " c_give("DUG_TRAP_STARFISH") ".
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