When a mob chooses its next wander location, it looks for land locations over ocean ones unless it's fully aquatic(like gnar wails). This causes amphibious creatures(like squids) to wander only on land if they're not fully surrounded by water. Which is quite weird.
Steps to Reproduce
Check behaviours/wander.lua
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now