The Possessed Chassis originally has an "efficientuser" multiplier set to 0.5.
This value changes during the spin action, but after the spin ends, the multiplier is completely removed, causing the value to revert to 1.
Steps to Reproduce
1. check efficientuser value
2. make possessed chassis spin
3. check efficientuser value again
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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