After the 574713 update, If a mod uses AddLevelPreInitAny() in its modworldgenmain.lua, the server will generate completely indentical world maps (no matter which seed is picked during the generating progress).
Please look at it ASAP, many thanks!
Steps to Reproduce
1. Create a mod, with an empty modmain.lua file, and a modworldgenmain.lua file as:
local function abc(xyz)
end
AddLevelPreInitAny(abc)
2. Start a server with this mod, and join the world to see the map.
3. Regenerate the world, and you'll see a same map with the former one (despite the fact that it used a different world seed).
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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