ACTIONS.UPGRADE.fn = function(act) if act.invobject and act.target and act.invobject.components.upgrader and act.invobject.components.upgrader:CanUpgrade(act.target, act.doer) and act.target.components.upgradeable then local can_upgrade, reason = act.target.components.upgradeable:CanUpgrade() if can_upgrade then return act.target.components.upgradeable:Upgrade(act.invobject, act.doer) end return false, reason end end
Look at how the if statement check the condition.
CanUpgrade uses target.components.upgradeable before it is checked. This may cause a crash if there is no target.components.upgradeable.
You can solve this by swapping the order of the two lines.
Steps to Reproduce
look at actions.lua
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2
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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