I am using a mod for Wendy, which makes keybinds for Abigal's flower, this have been working for a while, but we just came back to the game and it is not working anymore.
I am assuming it is because of the rework, but the actions.lua looks the same for me, at least the COMMUNEWITHSUMMONED part
The mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2043109179
G.TheInput:AddKeyDownHandler(keybind2, function() if not IsInGameplay() then return end local flower = GetFlowerFromInventory() local abigail = GetAbigail() if flower == nil or not G.ThePlayer:HasTag("ghostfriend_summoned") then return end if abigail ~= nil then act = G.ACTIONS.COMMUNEWITHSUMMONED local buffact = G.BufferedAction(G.ThePlayer, target, act, flower) if not G.TheWorld.ismastersim then local function cb() G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, flower, target) end if G.ThePlayer.components.locomotor then buffact.preview_cb = cb else cb() end end G.ThePlayer.components.playercontroller:DoAction(buffact) end end)
This is the action part, which I think works fine, because Wendy gets the flower in her hand and speaks to Abigal, but she is stuck in the action for some time, and then it just suddenly stops and nothing happens.
I believe it is an overlook on the developers part, but if something changed in the actions or how they are handled, I am sorry, but would like to ask for some information for the right direction.
Thank you for your time and response
Sincerely,
Matt
Use COMMUNEWITHSUMMONED in a lua script
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now