Quote[07:20:43]: [string "scripts/prefabs/abigail.lua"]:636: attempt to index local 'murder_buff' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/abigail.lua:636 in (method) DoShadowBurstBuff (Lua) <624-638>
inst = 113866 - abigail (valid:true)
stack = 0
x = -21.50955581665
y = -2.3847855246117e-08
z = -9.6537570953369
fx = 174766 - abigail_shadow_buff_fx (valid:true)
murder_buff = nil
scripts/prefabs/wendy.lua:250 in (local) fn (Lua) <246-252>
inst = 113827 - wendy (valid:true)
data = table: 0x2634fbb0
scripts/entityscript.lua:1298 in (method) PushEvent_Internal (Lua) <1285-1314>
self (valid:true) =
_PostActivateHandshakeState_Client = 0
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
_blackout = net_bool (0xb417000)
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:899
skeleton_prefab = skeleton_player
EnableBoatCamera = function - scripts/prefabs/player_common.lua:934
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:920
IsOverheating = function - scripts/prefabs/player_common.lua:224
IsActing = function - scripts/prefabs/player_common_extensions.lua:961
Light = Light (0x101fb630)
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1722
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1530
monkeyhands = true
ApplyScale = function - scripts/prefabs/player_common.lua:1641
SetGhostMode = function - scripts/prefabs/player_common.lua:943
ShowActions = function - scripts/prefabs/player_common.lua:1506
OnWakeUp = function - scripts/prefabs/player_common.lua:1370
Transform = Transform (0x2167b0d0)
actionreplica = table: 0xb905800
event_listening = table: 0x17d77a50
actioncomponents = table: 0xe577730
SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:2225
prefab = wendy
updatecomponents = table: 0x12a79890
YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:85
ShakeCamera = function - scripts/prefabs/player_common.lua:1582
YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:92
OnLoadCasino = function - scripts/prefabs/player_common.lua:1240
MiniMapEntity = MiniMapEntity (0xb5bb660)
replica = table: 0xa906010
EnableTargetLocking = function - scripts/prefabs/player_common_extensions.lua:1094
actions_cur = 0
OnSleepIn = function - scripts/prefabs/player_common.lua:1342
_underleafcanopy = net_bool (0xbc12ec0)
IsChannelCasting = function - scripts/prefabs/player_common.lua:286
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1568
TargetForceAttackOnly = function - scripts/prefabs/player_common.lua:51
CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:895
DisableLoadingProtection = function - scripts/prefabs/player_common.lua:1109
Network = Network (0xd10a050)
AddCameraExtraDistance = function - scripts/prefabs/player_common.lua:1552
userid = KU_OK839yZr
OnPreLoad = function - scripts/prefabs/player_common.lua:1230
update_oceanfishin_data = net_bool (0xb554560)
name = < blank >
_buffsymbol = net_hash (0xf026780)
ScreenFade = function - scripts/prefabs/player_common.lua:1615
OnSaveCasino = function - scripts/prefabs/player_common.lua:1188
growtask = PERIODIC 113827: 0.212151
ChangeToMonkey = function - scripts/prefabs/player_common.lua:2244
_PostActivateHandshakeState_Server = 3
AttachClassified = function - scripts/prefabs/player_common.lua:1127
isplayer = true
_sharksoundparam = net_float (0x177674c0)
puppet_isbusy = net_bool (0xbc671d0)
tpsmonitor_tps = net_float (0xe8a61b0)
_serverpauseddirtyfn = function - scripts/prefabs/player_common.lua:1016
bufferedaction = 谋杀 nil With Inv: 171463 - pondeel (valid:false)
components = table: 0x2595e250
[07:20:43]: [string "scripts/prefabs/abigail.lua"]:636: attempt to index local 'murder_buff' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/abigail.lua:636 in (method) DoShadowBurstBuff (Lua) <624-638>
scripts/prefabs/wendy.lua:250 in (local) fn (Lua) <246-252>
scripts/entityscript.lua:1298 in (method) PushEvent_Internal (Lua) <1285-1314>
scripts/entityscript.lua:1317 in (method) PushEvent (Lua) <1316-1318>
scripts/actions.lua:2973 in (field) fn (Lua) <2957-2997>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1671 in (method) PerformBufferedAction (Lua) <1653-1686>
scripts/stategraphs/SGwilson.lua:7764 in (field) ontimeout (Lua) <7756-7765>
scripts/stategraph.lua:660 in (method) UpdateState (Lua) <646-690>
scripts/stategraph.lua:725 in (method) Update (Lua) <718-744>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in (upvalue) old_update (Lua) <224-298>
update:6 in () ? (Lua) <4-11>
在 DoShadowBurstBuff函数中,当 inst:HasDebuff("abigail_murder_buff")返回 false 时,代码会添加 debuff,但随后立即尝试获取并操作这个 debuff,此时可能 debuff 还没有完全初始化。
In the DoShadowBurstBuff function, when inst:HasDebuff("abigail_murder_buff") returns false, the code adds the debuff but immediately attempts to retrieve and manipulate it, at which point the debuff might not have been fully initialized yet.
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