If u play Wendy as a host (in a no cave world), inventory image of Abigail flowe normally changes when Abigail's level is up/down, but it only displays level one inventory image after loading. Ground animation is not problematic.
To fix it:
prefabs/wendy.lua 77-80
if not TheWorld.ismastersim then inst:ListenForEvent("_bondleveldirty", OnBondLevelDirty) OnBondLevelDirty(inst) end
change to:
if not TheWorld.ismastersim then inst:ListenForEvent("_bondleveldirty", OnBondLevelDirty) end OnBondLevelDirty(inst) -- moved to both master and client side
No Log Files
Steps to Reproduce
Player Wendy in no cave world, save and load.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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