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4 Walter Bugs I have found while playing him for 400+ days


Cvmoote
  • Pending

1. After Prototyping Moonshot rounds/Pure horror rounds and then using the moon rock idol to swap skill tree up, I must prototype the rounds again despite still having the skill for both rounds again (I just changed my Woby skills) Happened to me twice so far and I had to go to lunar and and shadow plinth again each time to the point I thought they couldn't be prototyped.

2. When Walter uses the secondary fire on his Void/Silk Grip to instantly charge up the ramping attack speed the animation bugs out when holding down F and he just sits their holding the slingshot back forever. You have to move and re-do it and then press F AFTER the animation of the charged shot releases otherwise the animation will bug. (This is by far the most annoying bug since I hold down F right as I launch it and sometimes based on ping it will/wont bug. Just needs to be made so holding F continues the animation of the primary fire since I assume it's being tricked into thinking it needs to do another charged shot or something.

3. When on the lunar island or any form of lunacy and taking damage that gets completely blocked by bone armor, Walter still loses/gains lunacy as if he was hit. (I only noticed this during my CC fight).

4. When Walter transforms into Wonkey, dies far away with the cursed trinkets, and then revives into Walter again, Woby doesn't appear anywhere. For about 30 minutes she didn't respawn/come back so I had to relog.
 


Steps to Reproduce

I included all the steps I am aware of causing said bugs up above.

For the Wonkey bug I was entirely on the Moonquay island and I revived with a life giving amulet. 




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