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2th REPOST: Giant crops vulnerable to boss collision after waxing or reloading

  • Fixed

Basically as the title suggests, more specifically giant crops are at first immune to structure-destructing bosses' stomps (eg. Bearger, Reanimated Skeleton, Klaus, etc.) when first picked from farmland (can neither block or being destroyed by bosses due to low height of such items; only capable of blocking player/small mob movement), but can be rendered vulnerable to such events when waxed or after experiencing a server reload. Additionally giant crops spawned via console commands are already vulnerable to boss stomps. I think this is quite wrong considering the fact that if you destroyed something via collision, you physically interacted with it, thus mobs're not supposed to destroy something impossible for them to interact with via "collision":(

PS: "giant crops" refers to the heavy objects (other heavy objects include chess piece statues, cave-in boulders, suspicious marbles, etc.) harvested from "giant farm plants"

Steps to Reproduce

Step 1. grow some giant farm plants; pick the corresponding giant crops

Step 2. summon Bearger/Klaus/Reanimated Skeleton and let them trample on the crops (non-attacking state); the bosses would pass through the crops without breaking them

Step 3. wax such crops/do a rollback to a point when the crops already exist/exit and reenter the game

Step 4. let the same boss mobs trample on said crops; the crops got destroyed

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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