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Walter's charged attack crashes servers(client_log reuploaded")


Gudy12344
  • Fixed

Scrappy charged attack causes server to crash and rollback to the start of the day, i don't know the exact reasons but its easy to reproduce shooting fused shadelings using charged attack... Yes that's all i know, sorry, other players may provide more info and crash reports, i just  want to make sure the problem is noticed... Oh also maybe it only crashes with aoe rounds like stinger/moonglass since i only managed to reproduce crash with them, game didn't crash once i used pure horror rounds instead. I have attached my beta client log.txt


Steps to Reproduce

Use scrappy(maybe thulecite too) frame scrappy frame and use crarged attack in fight. I did reproduce this bug on tentacle and around 10 times on fused shadelings trying to snipe them from afar. In first case i used stinger rounds and in second i used moonglass(they are both splash). I can suppose it happens when you barely miss the enemy, for example: when your round misses tentacle when it goes underground, fused shadeling when it teleports, and as i was told it also happens when target barely goes out of attack range.

 

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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Unfortunately, your client_log doesn't contain the crash. Could you please upload it just after you reproduce the crash?

I'm pretty sure this is related to a bug I have fixed. In case in keeps happening after the next hotfix, please create a new bug report.

Thank you.

Changed Status to Fixed

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28 minutes ago, DiogoW said:

Changed Status to Fixed

Thanks, i will reproduce the crash and attach new client_log to the comment. Edit: i uploaded the log in " + Quote" and also attached the  screenshot the moment game crashed(i shot fused shadeling at top left corner)

Edited by Gudy12344
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client_log.txt

53 minutes ago, Gudy12344 said:

I don't understand how the forums work yet, here is log, it does have crash in it, i checked myself

 

Edited by Gudy12344
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2 hours ago, DiogoW said:

 

5 minutes, well this was obviuosly a server crash i should have said that before.

There                                         Edit: i think its something about "The ("enemy" was hit by ("player") by weapon what does not exist "(valid:false)"

master_server_log.txt

i forgot cave log here it is

caves_server_log.txt

Edited by Gudy12344
Extra info
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23 minutes ago, Gudy12344 said:

5 minutes, well this was obviuosly a server crash i should have said that before.

There                                         Edit: i think its something about "The ("enemy" was hit by ("player") by weapon what does not exist "(valid:false)"

master_server_log.txt 61.94 kB · 1 download

This is the crash I was expecting it to be, it has been fixed and I'll be out in the next hotfix.
Repeating myself, but in case in keeps happening, please create a new bug report.

Thank you for providing the log files.

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