In the function SetToNormal, there is a line of code:
if inst:HasDebuff("super_elixir_buff") and inst.components.debuffable:GetDebuff("super+elixir_buff").prefab == "ghostlyelixir_lunar_buff" then
Typo: "super+elixir_buff" should be "super_elixir_buff".
Steps to Reproduce
1. give gestalt abigail any super elixir.
2. try to transform abigali back to normal state while abigail still has super elixir buff
3. crash
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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