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There seems to be a typo in the code. The server is shutting down.


Dreadstone
  • Fixed

[00:02:13]: [string "scripts/components/moistureimmunity.lua"]:42: attempt to index field 'isnt' (a nil value)
LUA ERROR stack traceback:
    scripts/components/moistureimmunity.lua:42 in (method) RemoveSource_Internal (Lua) <37-48>
    scripts/components/moistureimmunity.lua:52 in (method) RemoveSource (Lua) <50-55>
    scripts/prefabs/foodbuffs.lua:55 in (upvalue) ondetachedfn (Lua) <53-57>
    scripts/prefabs/foodbuffs.lua:153 in (field) ondetachedfn (Lua) <151-158>
    scripts/components/debuff.lua:49 in (method) OnDetach (Lua) <44-51>
    scripts/components/debuffable.lua:119 in (method) RemoveDebuff (Lua) <110-124>
    scripts/entityscript.lua:1917 in (method) RemoveDebuff (Lua) <1913-1918>
    scripts/components/debuff.lua:30 in (method) Stop (Lua) <28-32>
    scripts/prefabs/foodbuffs.lua:123 in (local) fn (Lua) <121-125>
    scripts/entityscript.lua:1154 in (method) PushEvent (Lua) <1141-1168>
    scripts/components/timer.lua:33 in (field) fn (Lua) <31-34>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
    scripts/update.lua:240 in () ? (Lua) <224-298>

 

스크린샷(583).png


Steps to Reproduce

  




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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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