Both warly and floating use hunger:SetRate, which just overrides 1 value in the component, making it so floater setting the rate to default wilson rate removes warly's increased hunger drain. Use components.hunger.burnratemodifiers:SetModifier() instead for 1 or both of those.
Steps to Reproduce
1. Go floating as warly
2. Move around
3. Stop floating
4. Your increased hunger drain is now gone (for until you rejoin the shard/switch character)
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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