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Stopping floating on a personal floater removes warly's increased hunger rate


grem6
  • Fixed

Both warly and floating use hunger:SetRate, which just overrides 1 value in the component, making it so floater setting the rate to default wilson rate removes warly's increased hunger drain. Use components.hunger.burnratemodifiers:SetModifier() instead for 1 or both of those.


Steps to Reproduce

1. Go floating as warly

2. Move around

3. Stop floating

4. Your increased hunger drain is now gone (for until you rejoin the shard/switch character)

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Oh nice, I was gonna report this too, to just use modifiers instead of hard setting the base value.

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