Jump to content

Some items don't show texture when drawn on minisign


dish-order man
  • Fixed

Many items cannot be drawn on the minisign due to changes in the inventoryimage.tex file. for example yellow gem item not show on the minisign:

1029640686_QQ20220620195312.thumb.png.be04eca5fb4fedd636fe632a5778bd97.png

The reason is that inventoryimage.tex already has inventoryimage3.xml, and the code in minisign.lua does not add this file,

require "prefabutil"

local assets =
{
    Asset("ANIM", "anim/sign_mini.zip"),
    Asset("ATLAS_BUILD", "images/inventoryimages1.xml", 256),
    Asset("ATLAS_BUILD", "images/inventoryimages2.xml", 256),
}

local assets_item =
{
    Asset("ANIM", "anim/sign_mini.zip"),
}

local prefabs =
{
    "minisign_item",
    "minisign_drawn",
}

local prefabs_item =
{
    "minisign",
}

All items of inventoryimage3.xml will not be displayed on minisign, they are the following items:

inventoryimages3beta.png.f567ca3c87786de6f49779184e24e3e4.png

 

 

fix method:

add this code to the line 8 in the minisign.lua

    Asset("ATLAS_BUILD", "images/inventoryimages3.xml", 256),

Steps to Reproduce

see above

  • Thanks 1
  • Big Ups 1
  • Sad Dupe 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...