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Slow resist from acceleration circuits doesn't work if caves are enabled


Anomaly963
  • Fixed

The resistance to slows that the "beta circuits tinkering" I and II skills are supposed to add to acceleration circuits and super-acceleration circuits does not function if caves are enabled. On worlds without caves enabled, the slow resist functions perfectly.

I initially observed this on my main beta world, but when I created a new world (without caves) to test it worked fine. After some frustration trying to isolate the cause, I could not fix the problem on my main world. I tried unplugging and reinstalling circuits, resetting insight, etc. Eventually I tried creating a world with caves to test in to minimise variables and got the bug again. I then created several more worlds, each time if it had caves, the slow resist did not function, if it did not have caves then the slow resist works fine.

Further testing on a public dedicated server (with caves) resulted in the same problem, no slow resistance.


Steps to Reproduce

>create new world with caves enabled

>pick wx78 and take beta circuits tinkering I and II

>plug in 3 super-acceleration circuits and attain full charge

>observe that carrying suspicious marble still slows you a great deal




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This fix also applies to the Vigor Mortis potion when drank by a player.

  • Like 1

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