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Shadow creatures near Ancient Guard Towers crash the game


Fornax
  • Fixed

the cause is a typo:

grep -rn "HasAllTag"
componentactions.lua:1724:            elseif target:HasAllTags("unwrappable", "canpeek") and not target:HasAnyTag("smolder", "fire") then
entityscript.lua:579:        return self.entity:HasAllTags(unpack(tags))
entityscript.lua:581:        return self.entity:HasAllTags(...)
entityscript.lua:584:EntityScript.HasAllTags = EntityScript.HasTags
prefabs/willow_ember_common.lua:90:		   	if not (isally and v:HasAllTags("bigbernie", "canlight")) then
prefabs/shadowcreature.lua:22:	return guy:HasAllTag("vault_pillar_guard", "vault_key_trial_guardian") and inst.components.combat:CanTarget(guy)
prefabs/wortox.lua:1423:        ent:HasAllTags(COMBAT_MUSTHAVE_TAGS) and not ent:HasAnyTag(COMBAT_CANTHAVE_TAGS) and
brains/itemmimic_revealedbrain.lua:21:            and mimicable_entity:HasAllTags(itemmimic_data.MUST_TAGS)

In shadowcreature.lua:
guy:HasAllTag → guy:HasAllTags.


Steps to Reproduce

Be insane near active Ancient Guard Towers.
The game will crash.

  • Like 1
  • Haha 1



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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