index field 'isnt' (a nil value)
LUA ERROR stack traceback:
scripts/components/moistureimmunity.lua:42 in (method) RemoveSource_Internal (Lua) <37-48>
self =
sources = table: 0000000043B8DEF0
inst = 142254 - woodie (valid:true)
_onremovesource = function - scripts/components/moistureimmunity.lua:5
src = 142343 - buff_moistureimmunity (valid:true)
scripts/components/moistureimmunity.lua:52 in (method) RemoveSource (Lua) <50-55>
self =
sources = table: 0000000043B8DEF0
inst = 142254 - woodie (valid:true)
_onremovesource = function - scripts/components/moistureimmunity.lua:5
src = 142343 - buff_moistureimmunity (valid:true)
scripts/prefabs/foodbuffs.lua:55 in (upvalue) ondetachedfn (Lua) <53-57>
inst = 142343 - buff_moistureimmunity (valid:true)
target = 142254 - woodie (valid:true)
scripts/prefabs/foodbuffs.lua:153 in (field) ondetachedfn (Lua) <151-158>
inst = 142343 - buff_moistureimmunity (valid:true)
target = 142254 - woodie (valid:true)
scripts/components/debuff.lua:49 in (method) OnDetach (Lua) <44-51>
self =
inst = 142343 - buff_moistureimmunity (valid:true)
ondetachedfn = function - scripts/prefabs/foodbuffs.lua:151
onextendedfn = function - scripts/prefabs/foodbuffs.lua:141
onattachedfn = function - scripts/prefabs/foodbuffs.lua:128
keepondespawn = true
target = 142254 - woodie (valid:true)
scripts/components/debuffable.lua:119 in (method) RemoveDebuff (Lua) <110-124>
self =
debuffs = table: 00000000464FF2B0
inst = 142254 - woodie (valid:true)
followoffset = (0.00, -200.00, 0.00)
followsymbol = headbase
_ = table: 00000000464FF260
name = buff_moistureimmunity
debuff = table: 0000000043B8D4F0
scripts/entityscript.lua:1917 in (method) RemoveDebuff (Lua) <1913-1918>
self (valid:true) =
_PostActivateHandshakeState_Client = 0
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1004
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:247
isplayer = true
_lunarportalmax = table: 00000000393CFED0
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
skeleton_prefab = skeleton_player
player_classified = 142255 - player_classified (valid:true)
playercolour = table: 0000000039810870
_SetGhostMode = function - scripts/prefabs/player_common.lua:859
killtask = PERIODIC 142254: 3.000000
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:818
wallupdatecomponents = table: 0000000039811B80
IsActing = function - scripts/prefabs/player_common_extensions.lua:859
Light = Light (0000000016D80980)
IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:268
DynamicShadow = DynamicShadow (0000000016D80A70)
SetCameraDistance = function - scripts/prefabs/player_common.lua:1425
_isrezattuned = true
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1045
IsBeaverStarving = function - scripts/prefabs/woodie.lua:518
pendingtasks = table: 00000000393C7500
ShowHUD = function - scripts/prefabs/player_common.lua:1405
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1417
sg = sg="wilson", state="idle", time=0.90, tags = "idle,canrotate,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1395
ApplyScale = function - scripts/prefabs/player_common.lua:1504
CustomSetShadowForSkinMode = function - scripts/prefabs/woodie.lua:1032
CustomSetDebuffSymbolForSkinMode = function - scripts/prefabs/woodie.lua:1036
ShowActions = function - scripts/prefabs/player_common.lua:1399
SetGooseFlying = function - scripts/prefabs/woodie.lua:481
SetGymStartState = function - scripts/prefabs/player_common.lua:48
Transform = Transform (0000000016D81100)
EnableBoatCamera = function - scripts/prefabs/playe
[00:11:51]: [string "scripts/components/moistureimmunity.lua"]:42: attempt to index field 'isnt' (a nil value)
LUA ERROR stack traceback:
scripts/components/moistureimmunity.lua:42 in (method) RemoveSource_Internal (Lua) <37-48>
scripts/components/moistureimmunity.lua:52 in (method) RemoveSource (Lua) <50-55>
scripts/prefabs/foodbuffs.lua:55 in (upvalue) ondetachedfn (Lua) <53-57>
scripts/prefabs/foodbuffs.lua:153 in (field) ondetachedfn (Lua) <151-158>
scripts/components/debuff.lua:49 in (method) OnDetach (Lua) <44-51>
scripts/components/debuffable.lua:119 in (method) RemoveDebuff (Lua) <110-124>
scripts/entityscript.lua:1917 in (method) RemoveDebuff (Lua) <1913-1918>
scripts/components/debuff.lua:30 in (method) Stop (Lua) <28-32>
scripts/prefabs/foodbuffs.lua:123 in (local) fn (Lua) <121-125>
scripts/entityscript.lua:1154 in (method) PushEvent (Lua) <1141-1168>
scripts/components/timer.lua:33 in (field) fn (Lua) <31-34>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
Eat fish cordon bleu, wait the effect left
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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