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Server Crash when effect of fish cordon bleu has left?


waliwormmain
  • Fixed

index field 'isnt' (a nil value)
LUA ERROR stack traceback:
scripts/components/moistureimmunity.lua:42 in (method) RemoveSource_Internal (Lua) <37-48>
   self =
      sources = table: 0000000043B8DEF0
      inst = 142254 - woodie (valid:true)
      _onremovesource = function - scripts/components/moistureimmunity.lua:5
   src = 142343 - buff_moistureimmunity (valid:true)
scripts/components/moistureimmunity.lua:52 in (method) RemoveSource (Lua) <50-55>
   self =
      sources = table: 0000000043B8DEF0
      inst = 142254 - woodie (valid:true)
      _onremovesource = function - scripts/components/moistureimmunity.lua:5
   src = 142343 - buff_moistureimmunity (valid:true)
scripts/prefabs/foodbuffs.lua:55 in (upvalue) ondetachedfn (Lua) <53-57>
   inst = 142343 - buff_moistureimmunity (valid:true)
   target = 142254 - woodie (valid:true)
scripts/prefabs/foodbuffs.lua:153 in (field) ondetachedfn (Lua) <151-158>
   inst = 142343 - buff_moistureimmunity (valid:true)
   target = 142254 - woodie (valid:true)
scripts/components/debuff.lua:49 in (method) OnDetach (Lua) <44-51>
   self =
      inst = 142343 - buff_moistureimmunity (valid:true)
      ondetachedfn = function - scripts/prefabs/foodbuffs.lua:151
      onextendedfn = function - scripts/prefabs/foodbuffs.lua:141
      onattachedfn = function - scripts/prefabs/foodbuffs.lua:128
      keepondespawn = true
   target = 142254 - woodie (valid:true)
scripts/components/debuffable.lua:119 in (method) RemoveDebuff (Lua) <110-124>
   self =
      debuffs = table: 00000000464FF2B0
      inst = 142254 - woodie (valid:true)
      followoffset = (0.00, -200.00, 0.00)
      followsymbol = headbase
      _ = table: 00000000464FF260
   name = buff_moistureimmunity
   debuff = table: 0000000043B8D4F0
scripts/entityscript.lua:1917 in (method) RemoveDebuff (Lua) <1913-1918>
   self (valid:true) =
      _PostActivateHandshakeState_Client = 0
      EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1004
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:247
      isplayer = true
      _lunarportalmax = table: 00000000393CFED0
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
      skeleton_prefab = skeleton_player
      player_classified = 142255 - player_classified (valid:true)
      playercolour = table: 0000000039810870
      _SetGhostMode = function - scripts/prefabs/player_common.lua:859
      killtask = PERIODIC 142254: 3.000000
      MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:818
      wallupdatecomponents = table: 0000000039811B80
      IsActing = function - scripts/prefabs/player_common_extensions.lua:859
      Light = Light (0000000016D80980)
      IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:268
      DynamicShadow = DynamicShadow (0000000016D80A70)
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1425
      _isrezattuned = true
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:1045
      IsBeaverStarving = function - scripts/prefabs/woodie.lua:518
      pendingtasks = table: 00000000393C7500
      ShowHUD = function - scripts/prefabs/player_common.lua:1405
      ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1417
      sg = sg="wilson", state="idle", time=0.90, tags = "idle,canrotate,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1395
      ApplyScale = function - scripts/prefabs/player_common.lua:1504
      CustomSetShadowForSkinMode = function - scripts/prefabs/woodie.lua:1032
      CustomSetDebuffSymbolForSkinMode = function - scripts/prefabs/woodie.lua:1036
      ShowActions = function - scripts/prefabs/player_common.lua:1399
      SetGooseFlying = function - scripts/prefabs/woodie.lua:481
      SetGymStartState = function - scripts/prefabs/player_common.lua:48
      Transform = Transform (0000000016D81100)
      EnableBoatCamera = function - scripts/prefabs/playe
[00:11:51]: [string "scripts/components/moistureimmunity.lua"]:42: attempt to index field 'isnt' (a nil value)
LUA ERROR stack traceback:
    scripts/components/moistureimmunity.lua:42 in (method) RemoveSource_Internal (Lua) <37-48>
    scripts/components/moistureimmunity.lua:52 in (method) RemoveSource (Lua) <50-55>
    scripts/prefabs/foodbuffs.lua:55 in (upvalue) ondetachedfn (Lua) <53-57>
    scripts/prefabs/foodbuffs.lua:153 in (field) ondetachedfn (Lua) <151-158>
    scripts/components/debuff.lua:49 in (method) OnDetach (Lua) <44-51>
    scripts/components/debuffable.lua:119 in (method) RemoveDebuff (Lua) <110-124>
    scripts/entityscript.lua:1917 in (method) RemoveDebuff (Lua) <1913-1918>
    scripts/components/debuff.lua:30 in (method) Stop (Lua) <28-32>
    scripts/prefabs/foodbuffs.lua:123 in (local) fn (Lua) <121-125>
    scripts/entityscript.lua:1154 in (method) PushEvent (Lua) <1141-1168>
    scripts/components/timer.lua:33 in (field) fn (Lua) <31-34>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
    scripts/update.lua:240 in () ? (Lua) <224-298>


Steps to Reproduce

Eat fish cordon bleu, wait the effect left




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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