This results in corpses that are currently persisting from the source that's being removed to persist permanently (at least until something else gets rid of them). Should probably do something like this in RemovePersistSourceFn:
for i = 1, #_corpses do local corpse = _corpses[i] corpse:RemovePersistSource(key) end
Steps to Reproduce
Shouldn't affect anything right now, but if some new (or modded) mechanic adds or removes sources dynamically, it'll definitely be an issue.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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