I am unsure whether this is an unintended bug or intentional design, but either way, the implementation feels unreasonable.
A simple action like opening the inventory should not come with such a harsh cost.
Additionally, inventory access can easily be triggered by accidental misclicks.
Steps to Reproduce
- Summon a Moon Clone and equip it with 7 Illumination Circuits. Observe its brightness to gauge its remaining charge.
- Open the Moon Clone’s inventory, then close it.
- Check if the illumination circuits still function to determine whether its charge has been fully depleted.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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