DUG_BANANABUSH has the same name as the planted version ("Banana Bush"), which is a bit weird but not necessarily incorrect. Same with DUG_MONKEYTAIL.
However, when it comes to examination lines, the strings are the same for the dug up version (item) and the planted version, which I doubt is intended given some of the lines. Here's Wilson's lines for reference:
BANANABUSH = "That bush is bananas!" DUG_BANANABUSH = "That bush is bananas!" PALMCONETREE = "Kind of piney, for a palm tree." PALMCONE_SEED = "The very beginnings of a tree." PALMCONE_SAPLING = "It has big dreams of being a tree one day." MONKEYTAIL = "I wonder if they're edible? Maybe an experiment is in order." DUG_MONKEYTAIL = "I wonder if they're edible? Maybe an experiment is in order."
As you can see, In comparison, the palmcone tree handles it better.
That said though, all of them should ideally have more than just one string for their planted versions like many other plants and trees. Like these, for reference:
-- for PALMCONETREE EVERGREEN = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "It's all piney.", } -- for PALMCONE_SAPLING SAPLING = { BURNING = "That's burning fast!", WITHERED = "It might be okay if it cooled down.", GENERIC = "Baby trees are so cute!", PICKED = "That'll teach him.", DISEASED = "It looks pretty sick.", --removed DISEASING = "Err, something's not right.", --removed }, -- for BANANABUSH and MONKEYTAIL ROCK_AVOCADO_BUSH = { BARREN = "Its fruit growing days are over.", WITHERED = "It's pretty hot out.", GENERIC = "It's a bush... from the moon!", PICKED = "It'll take awhile to grow more fruit.", DISEASED = "It looks pretty sick.", --unimplemented DISEASING = "Err, something's not right.", --unimplemented BURNING = "It's burning!", }
Aside from these, I noticed that ROCK_AVOCADO_FRUIT_SPROUT has the same issue as the item version of banana bushes and monkey tails, in that the item version and the planted sprout have the same names and strings. There should be a _SAPLING version of this one as well.
Having Wilson say "It's growing." for the item that hasn't been planted yet is weird, but at least that one has proper strings otherwise.
I don't remember other cases like this at the moment but I'll add them here if I find more. I just thought it'd be a good time to bring these up, since Moon Quay and Lunar Island are part of the ocean content (well, mainly the former, but still), and having these addressed would be nice.
For banana bushes:
- Get a banana bush item and examine it.
- Plant it and examine it.
- Notice how the name and examination dialogue are both the same.
- Now examine a planted banana bush when it's withered, barren (needs fertilizer) or set on fire.
- Notice how the examination dialogue is the same regardless.
For monkey tails, repeat the cases above.
For palm cone trees, repeat steps 4 and 5 from above on the sapling. Do the same for the grown tree, in addition to:
- Plant a palmcone tree sapling and let it grow into a tree.
- Examine it after it's been burned, or examine its stump after chopping it down.
- Notice how there's no change to the dialogue either.
For stone fruit bushes:
- Get a sprouting stone fruit and examine it.
- Plant it and examine the sapling.
- Notice how both the name and examination dialogue are both the same.
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