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Looping sounds played at (0, 0, 0)


_zwb
  • Fixed

If a looping sound is played during entity creation, it will be played at (0, 0, 0) until it is awake again.


Steps to Reproduce
  1. Go near (0, 0, 0)
  2. Run SpawnPrefab("dragonflyfurnace").Transform:SetPosition(100, 0, 0) in console
  3. You can hear the furnace looping sound

 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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