This is something that got introduced with the last beta update, the addition of x and z here. It's not in the live branch.
InteractionTarget = function(player, action, target, x, z) if not (optnumber(action) and optentity(target)) then printinvalid("InteractionTarget", player) return end local playercontroller = player.components.playercontroller if playercontroller then local pos if x then -- local x1, z1 = ConvertPlatformRelativePositionToAbsolutePosition(x, z, platform, platform_relative) if not IsPointInRange(player, x, z) then print("Interaction Target out of range") return else pos = Vector3(x, 0, z) end end playercontroller:OnRemoteInteractionTarget(action, target, pos) end end,
x and z could be something other than a number, and easily crash the server.
Steps to Reproduce
Self-explanatory.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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