The 1.1x modifier from void cowl does not affect the first 5 physical and 5 planar damage from Gloomerang because damage_scale is used within a Lerp function. One fix would be multiplying in damage_scale after the Lerp function, like so:
inst.components.weapon:SetDamage(Lerp(TUNING.VOIDCLOTH_BOOMERANG_DAMAGE.min, TUNING.VOIDCLOTH_BOOMERANG_DAMAGE.max, 1)*damage_scale) inst.components.planardamage:SetBaseDamage(Lerp(TUNING.VOIDCLOTH_BOOMERANG_PLANAR_DAMAGE.min, TUNING.VOIDCLOTH_BOOMERANG_PLANAR_DAMAGE.max, 1)*damage_scale)
Also, the void cowl bonus is applying to both physical and planar damage when it normally affects only physical damage. Is this intended?
Steps to Reproduce
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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