Jump to content

explosives do not damage ocean ice

  • Pending

In cannonballs.lua and explosive.lua, add something like

if TheWorld.components.oceanicemanager ~= nil then
  -- Damage any ocean ice we hit.
  TheWorld.components.oceanicemanager:DamageIceAtPoint(x, y, z, CANNONBALL_DAMAGE)

just like damaging docks

Steps to Reproduce

Shoot ocean_ice using cannons and find it is infinitely more solid than docks:juggling:

User Feedback

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...