In cannonballs.lua and explosive.lua, add something like
if TheWorld.components.oceanicemanager ~= nil then -- Damage any ocean ice we hit. TheWorld.components.oceanicemanager:DamageIceAtPoint(x, y, z, CANNONBALL_DAMAGE) end
just like damaging docks
Steps to Reproduce
Shoot ocean_ice using cannons and find it is infinitely more solid than docks
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