This tag can prevent the inventory item temperature functionality here from going through despite only being intended for moisture (at least it just seems like an oversight):
local hotsplash if self.inst.components.inventoryitem ~= nil and not self.inst.components.inventoryitem:IsHeld() and not self.inst:HasTag("likewateroffducksback") then if not self.inst:HasTag("likewateroffducksback") then self.inst.components.inventoryitem:MakeMoistureAtLeast(TUNING.OCEAN_WETNESS) end local oldtemperature = self.inst.components.inventoryitem:GetTemperaturePercent() self.inst.components.inventoryitem:SetTemperaturePercentAtMost(TUNING.OCEAN_TEMPERATURE_PENALTY_PERCENT) local newtemperature = self.inst.components.inventoryitem:GetTemperaturePercent() if oldtemperature - newtemperature > TUNING.FLOATER_HOT_SIZZLE_THRESHOLD then hotsplash = true end end
Steps to Reproduce
Self-explanatory.
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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