self.paused is not used by the component, self.dryingpaused is.
self._dryingperishratefn = function(containerinst, item) if self.isinacid then local perishtime = item.components.perishable and item.components.perishable.perishtime if perishtime then local rate = item.components.moisture and item.components.moisture:_GetMoistureRateAssumingRain() or TheWorld.state.precipitationrate rate = rate * TUNING.ACIDRAIN_PERISHABLE_ROT_PERCENT -- %/s rate = perishtime * rate --time/s ==> same as mult for perish rate return 1 + rate -- + 1 because acid perish stacks on top of basic perishing end return end return not self.paused and item and item.components.dryable and 0 or nil end
Steps to Reproduce
See that rain still pauses spoilage on items that are drying, contrary to what the patch notes state.
Quote
- Fixed Drying Racks not resuming perishing when drying is paused (e.g. Raining)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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