As the title states, I died and the game crashed, seemingly due to an open Expansive Storage Unit. It contained a little over 6 stacks of an item though I doubt how much stuff is in it is irrelevant.
Here's the relevant crash info:
[string "scripts/widgets/containerwidget.lua"]:181: attempt to index field 'container' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/containerwidget.lua:181 in (method) RefreshPosition (Lua) <180-185>
scripts/widgets/inventorybar.lua:448 in (method) Rebuild (Lua) <398-462>
scripts/widgets/inventorybar.lua:523 in (method) OnUpdate (Lua) <474-607>
scripts/frontend.lua:882 in (method) Update (Lua) <703-905>
scripts/update.lua:95 in () ? (Lua) <33-138>
Note that I have a couple of server-side and client-side mods enabled that may have caused this as well, if it's not replicable.
I also have Inhabited Machine II and had full charge, so that may also have contributed to the issue.
1) Have an open Expansive Storage Unit with items inside
2) Die
3) Crash
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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