I'm not a native English speaker, so if anything I say confuses you, please do let me know, and I'll try to make myself clearer with the help of translation apps.
The Communal Kelp Dish takes effects by setting MaxTime of component worldsettingstimer "ChildSpawner_RegenPeriod", and timeleft of this timer changes accordingly. After the timer complete, a new timer starts, and the timeleft should be set to MaxTime, but instead, it's set to childspawner:GetTimeToNextRegen(), which is the original regenperiod.
- build a mermwatchtower.
- build a superior communal kelp dish near it, offer 6 pieces of kelp, notice the maxtime and timeleft for the component worldsettingstimer "ChildSpawner_RegenPeriod" changes from 240 to 60.so far, everything is alright.
- kill the mermguard, the timer starts. wait until the timer finishes, a new mermguard spawns, and the timeleft for this timer becomes around 240(which I think should still be around 60).
- even worse, take the kelp away from the kelp dish, the timeleft will be around 4*240
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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