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Boulderbough Vine Loot aren't prioritized based on the room they are in


Mr.Oshiro
  • Can't Reproduce
local ROOMS_TO_LOOT_KEY = { -- Overrides tasks
    -- [[ Forest ]] --

    -- FOREST_AREA
    ["Forest"]                  = "FOREST_AREA",
    ["Clearing"]                = "FOREST_AREA",
    ["CrappyDeepForest"]        = "FOREST_AREA",
    ["CrappyForest"]            = "FOREST_AREA",

    -- SAVANNA_AREA
    ["BeefalowPlain"]           = "SAVANNA_AREA",
    ["BGSavanna"]               = "SAVANNA_AREA",
    ["WalrusHut_Plains"]        = "SAVANNA_AREA",
    ["BarePlain"]               = "SAVANNA_AREA",

    -- ROCKY_AREA
    ["BGRocky"]                 = "ROCKY_AREA",
    ["Rocky"]                   = "ROCKY_AREA",
    ["WalrusHut_Rocky"]         = "ROCKY_AREA",

    -- GRASS_AREA
    ["BGGrass"]                 = "GRASS_AREA",
    ["WalrusHut_Grassy"]        = "GRASS_AREA",

    -- [[ Caves ]] --

    -- GUANO_AREA
    ["BGBatCaveRoom"]           = "GUANO_AREA",
    ["BGBatCave"]               = "GUANO_AREA",

    -- MOON_GROTTO_AREA
    ["MoonMush"]                = "MOON_GROTTO_AREA", --Retrofit
    ["ArchiveMazeEntrance"]     = "MOON_GROTTO_AREA", --Actually the grotto still, despite the name

    -- RUINS_ENTRANCE_AREA
    ["AtriumMazeEntrance"]      = "RUINS_ENTRANCE_AREA",
    ["BGWildsRoom"]             = "RUINS_ENTRANCE_AREA",
    ["BGWilds"]                 = "RUINS_ENTRANCE_AREA",
    ["WetWilds"]                = "RUINS_ENTRANCE_AREA",
    ["MonkeyMeadow"]            = "RUINS_ENTRANCE_AREA",

    -- RUINS_EXTRA_AREA
    ["RuinedGuarden"]           = "RUINS_EXTRA_AREA",

    -- MUSHROOM_AREA
    ["GreenMushRabbits"]        = "MUSHROOM_AREA",

    -- MUD_MARSH_AREA
    ["TentacleMud"]             = "MUD_MARSH_AREA",
}

Rooms don't overrides tasks.At present, these codes are not working in the game.

Additionally, some cave rooms have been forgotten. The "SpiderSinkholeMarsh" and "SpidersAndBats" in "SpiderLand" should belong to the "MARSH_AREA" and "CAVERN_AREA".

The "Barracks" and "RuinedCity" are both Guano Turf, but there is nothing related to guano in the loot pool.

The content of "LabyrinthEntrance" and "AtriumMazeEntrance" is basically the same, but "LabyrinthEntrance" is not listed separately.

The "PitRoom" is Rocky Turf and isn't listed separately.


Steps to Reproduce

Test Boulderbough Vine Loot.




User Feedback


Changed Status to Can't Reproduce

I am unable to reproduce this issue. The listed rooms are able to override the tasks they are present in for determining Boulderbough vine loot.

The other issues (except for Barracks and RuinedCity) have been fixed.

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6 hours ago, omar_klei said:

Changed Status to Can't Reproduce

I am unable to reproduce this issue. The listed rooms are able to override the tasks they are present in for determining Boulderbough vine loot.

The other issues (except for Barracks and RuinedCity) have been fixed.

I rechecked and found that the place I tested was "Plain" instead of "BarePlain". "Make a pick" included these two rooms, but they both had the same Turf, I couldn't distinguish them correctly. Perhaps there are more rooms that need to be specially distinguished. Thank you for your work!

Edited by Mr.Oshiro
  • Thanks 1

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