local ROOMS_TO_LOOT_KEY = { -- Overrides tasks -- [[ Forest ]] -- -- FOREST_AREA ["Forest"] = "FOREST_AREA", ["Clearing"] = "FOREST_AREA", ["CrappyDeepForest"] = "FOREST_AREA", ["CrappyForest"] = "FOREST_AREA", -- SAVANNA_AREA ["BeefalowPlain"] = "SAVANNA_AREA", ["BGSavanna"] = "SAVANNA_AREA", ["WalrusHut_Plains"] = "SAVANNA_AREA", ["BarePlain"] = "SAVANNA_AREA", -- ROCKY_AREA ["BGRocky"] = "ROCKY_AREA", ["Rocky"] = "ROCKY_AREA", ["WalrusHut_Rocky"] = "ROCKY_AREA", -- GRASS_AREA ["BGGrass"] = "GRASS_AREA", ["WalrusHut_Grassy"] = "GRASS_AREA", -- [[ Caves ]] -- -- GUANO_AREA ["BGBatCaveRoom"] = "GUANO_AREA", ["BGBatCave"] = "GUANO_AREA", -- MOON_GROTTO_AREA ["MoonMush"] = "MOON_GROTTO_AREA", --Retrofit ["ArchiveMazeEntrance"] = "MOON_GROTTO_AREA", --Actually the grotto still, despite the name -- RUINS_ENTRANCE_AREA ["AtriumMazeEntrance"] = "RUINS_ENTRANCE_AREA", ["BGWildsRoom"] = "RUINS_ENTRANCE_AREA", ["BGWilds"] = "RUINS_ENTRANCE_AREA", ["WetWilds"] = "RUINS_ENTRANCE_AREA", ["MonkeyMeadow"] = "RUINS_ENTRANCE_AREA", -- RUINS_EXTRA_AREA ["RuinedGuarden"] = "RUINS_EXTRA_AREA", -- MUSHROOM_AREA ["GreenMushRabbits"] = "MUSHROOM_AREA", -- MUD_MARSH_AREA ["TentacleMud"] = "MUD_MARSH_AREA", }
Rooms don't overrides tasks.At present, these codes are not working in the game.
Additionally, some cave rooms have been forgotten. The "SpiderSinkholeMarsh" and "SpidersAndBats" in "SpiderLand" should belong to the "MARSH_AREA" and "CAVERN_AREA".
The "Barracks" and "RuinedCity" are both Guano Turf, but there is nothing related to guano in the loot pool.
The content of "LabyrinthEntrance" and "AtriumMazeEntrance" is basically the same, but "LabyrinthEntrance" is not listed separately.
The "PitRoom" is Rocky Turf and isn't listed separately.
Steps to Reproduce
Test Boulderbough Vine Loot.
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