$ grep -irnE '"_?tempbonus"'
components/builder.lua:24: t[string.lower(v).."_tempbonus"] = function(self, bonus) self.inst.replica.builder:SetTempTechBonus(string.lower(v), (bonus or 0)) end
components/builder.lua:154: local tempbonus = self[string.lower(v).."_tempbonus"]
components/builder.lua:170: self[string.lower(k).."_tempbonus"] = v
components/builder.lua:189: if self[string.lower(v).."_tempbonus"] ~= nil then
components/builder.lua:190: self[string.lower(v).."_tempbonus"] = nil
components/builder.lua:273: self.accessible_tech_trees[v] = (self[string.lower(v).."_tempbonus"] or 0) + (self[string.lower(v).."_bonus"] or 0)
components/builder.lua:279: (self[string.lower(v).."_tempbonus"] or 0) +
components/builder.lua:725: if recipe.level[v] > ((self[string.lower(v).."_bonus"] or 0) + (self[string.lower(v).."_tempbonus"] or 0)) then
components/builder_replica.lua:52: local tempbonus_netvar = self.classified[string.lower(v).."tempbonus"]
components/builder_replica.lua:77: local netvar = self.classified[string.lower(tech).."tempbonus"]
components/builder_replica.lua:255: local tempbonus = self.classified[string.lower(v).."tempbonus"]
prefabs/player_classified.lua:1238: local tempbonus = net_tinybyte(inst.GUID, "builder."..string.lower(v).."tempbonus")
prefabs/player_classified.lua:1239: inst[string.lower(v).."tempbonus"] = tempbonus
Inconsistent temp bonus name (extra underscore symbol) makes the tech book no able to work as expected.
Either "_tempbonus" or "tempbonus" should fix it.
You know what to do.
Best,
adai1198
c_spawn("book_research_station")
Read it.
Craft any item to unlock the recipe.
The bonus counter doesn't decrease, the buff is still there.
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2
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