High frequency of attacks can interrupt Bearger's and Armored Bearger's melee and groundpound attack. This problem does not exit in official version of DST.
The problem is possibly due to "caninterrupt" tag being accidently added in some frame of attacking animation in SGBearger.lua.
Steps to Reproduce
This is how Bearger acts when getting attacked in official version. This is how Armored Bearger acts when getting attacked in BETA version.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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