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A Crash about Winbot's helper


Littlefat1213
  • Fixed
[01:51:35]: [string "scripts/prefabs/winona_storage_robot.lua"]:365: attempt to index field 'helper' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/winona_storage_robot.lua:365 in (method) OnRemoveEntity (Lua) <364-367>
   inst = 162674 - winona_storage_robot (valid:true)
scripts/entityscript.lua:1638 in (method) Remove (Lua) <1575-1642>
   self (valid:true) =
      DynamicShadow = DynamicShadow (00000000D4CDFBD0)
      Transform = Transform (00000000D4CDFED0)
      inlimbo = false
      actionreplica = table: 00000000D03F3910
      actioncomponents = table: 00000000D03F71F0
      lower_components_shadow = table: 00000000D03F4310
      deploy_smart_radius = 1
      entity = Entity (00000000B97B5BB0)
      AnimState = AnimState (00000000D4CDFB70)
      _originz = net_float (00000000D03F58F0)
      _originx = net_float (00000000D03F4C70)
      Physics = Physics (00000000D4CDFCF0)
      Network = Network (00000000D4CDFDB0)
      persists = true
      OnRemoveEntity = function - scripts/prefabs/winona_storage_robot.lua:364
      SoundEmitter = SoundEmitter (00000000D4CDF6F0)
      name = W.I.N.bot
      prefab = winona_storage_robot
      _isactive = net_bool (00000000D03F4810)
      spawntime = 4035.7002104782
      replica = table: 00000000D03F4360
      GUID = 162674
      components = table: 00000000D03F35A0
scripts/mainfunctions.lua:516 in () ? (Lua) <508-518>
   guid = 162674
   inst = 162674 - winona_storage_robot (valid:true)

[01:51:35]: [string "scripts/prefabs/winona_storage_robot.lua"]:365: attempt to index field 'helper' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/winona_storage_robot.lua:365 in (method) OnRemoveEntity (Lua) <364-367>
    scripts/entityscript.lua:1638 in (method) Remove (Lua) <1575-1642>
    scripts/mainfunctions.lua:516 in () ? (Lua) <508-518>

 


Steps to Reproduce

place a winbot and make it working , then leave away from its working range , make it out of player loading range, and the crash happened




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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