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  • Game Crash - When Hanging Fossil Block Finished


    Yukikaede
    • Pending
      Bug Type: Client Crash
      Game Version: Public_testing - Now testing The Prehistoric Planet Pack
      CPU: AMD Ryzen 9 3.900X
      RAM: 96G
      OS: Windows 10

    When I finished the Hanging Fossil Block then the game has been crashed.
    image.png.c2dd99e35b85d8156fe265b1270dd5f5.png

    Bug Log:

    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index

    System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
    Artable.OnCompleteWork (WorkerBase worker) (at /home/build/workspace/game/Assets/scripts/components/Artable.cs:113)
    Workable.CompleteWork (WorkerBase worker) (at /home/build/workspace/game/Assets/scripts/components/Workable.cs:541)
    StandardWorker.CompleteWork () (at /home/build/workspace/game/Assets/scripts/components/StandardWorker.cs:125)
    StandardWorker.Work (System.Single dt) (at /home/build/workspace/game/Assets/scripts/components/StandardWorker.cs:171)
    GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2454)
    BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
    UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
    StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
    StateMachineUpdater.AdvanceOneSimSubTick () (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
    Game.SimEveryTick (System.Single dt) (at /home/build/workspace/game/Assets/scripts/game/Game.cs:1481)
    Game.Update () (at /home/build/workspace/game/Assets/scripts/game/Game.cs:1456)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object) (at /home/build/workspace/game/Assets/scripts/game/Game.cs:38)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    Build: U56-673034-SCRP





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