• Game Crash


    ivan.chen
    • Pending
      Bug Type: Client Crash
      Game Version: U43-526233-S
      CPU: i5-12400F
      RAM: 32G
      OS: win11

    NullReferenceException

    KMonoBehaviour.get_transform () (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    Grid.PosToCell (KMonoBehaviour cmp) (at <cb20703507b14eea8088dbc44abf7f85>:0)
    GlobalChoreProvider.UpdateStorageFetchableBits () (at <cb20703507b14eea8088dbc44abf7f85>:0)
    GlobalChoreProvider.Render200ms (System.Single dt) (at <cb20703507b14eea8088dbc44abf7f85>:0)
    SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    StateMachineUpdater.Render (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    Game.LateUpdate () (at <cb20703507b14eea8088dbc44abf7f85>:0)

    Build: U43-526233-S





    User Feedback


    version 526946

    new client crash

     

    NullReferenceException: Object reference not set to an instance of an object

    ChorePreconditions+<>c.<.ctor>b__50_18 (Chore+Precondition+Context& context, System.Object data) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    Chore+Precondition+Context.RunPreconditions () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    Brain.FindBetterChore (Chore+Precondition+Context& context) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    Brain.UpdateChores () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    Brain.UpdateBrain () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    MinionBrain.UpdateBrain () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    BrainScheduler.RenderEveryTick (System.Single dt) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
    SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    StateMachineUpdater.RenderEveryTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
    Game.LateUpdate () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)

    Build: U43-526946-S

    Share this comment


    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now