Update Information:
Patch #6: 660122
Additions:
-
Added "Player Acid", used by any equipment that spawns Acid
- Deals damage from the creating player to the affected target
- Damage bonuses, critical hit chances etc apply
- Hit streak is developed and maintained
-
Players no longer take acid damage from allied acid pools
- This feature may be brought back in some form to re-enable self-damage builds
- "Standing in Acid" equipment being affected by Player Acid is still in development
- Added "Voice of the Myriad" skill to Swarm weapons (polish still ongoing here, as well)
Changes:
-
Anomalies
- Increased spawn delay of snowballs in snowball anomaly
-
Cooking
- "Specials" now always give 3 food items, but can only be bought once
- Reduced the per-item cost of all food recipes, with specials getting a larger reduction
- Players now have the same invincibility protections when selecting food as they do when in a conversation with an npc
- When players eat food, play the eating animation and display what power they gained over their head.
-
Equipment:
- Wollusk Hauberk: increase duration of acid pool length
- Wollusk Hauberk: drops multiple acid pools
-
Farming
- Further iteration on final food icons
- Added icons to help players translate item -> location for different types of currencies
- Changed recipe to unlock material grinding from 50 of each normal material to 30 of each imbued material
- "Produce" no longer shows up in the "drops" tab of the inventory screen, shows up with seeds instead
- Reduced the cost of unlocking the seed exchange from 10 ingredients to 6.
- Added a Food tab to the Inventory Chest
- You can now transmute a maximum of 100 materials at a time.
-
Gems
- Loot-related gems now specify that they only operate during hunts
-
Rots
-
Imbued Swarm
- Increased the frequency of the multiplayer-only targeted geyser attack.
- Disable hitstop applied to bosses and minibosses globally
-
Imbued Swarm
-
UI
- Items in the inventory chest are now sorted by location, rarity & name
Fixes:
- Fixed destructible props retaining status effects after they are destroyed
- Fixed some cases where Swarm boss fight music could be have oddly in networked games
- Fixed issue where funguile hats were entering knockdown state upon breaking out of freeze, they now stay in the hat state until they grow normally
- Fixed bug where Lucky Upgrade would roll even if the power was baseline legendary
- Fixed bug where Shellshot Blunderbuss's Big Blast would refill ammo even if it didn't hit.
- Fix bug where post-teleport damage bonus didn't apply to Windbreaker's Fan of Gnarlics projectiles anymore
- Fix various anomaly sound effects not getting stopped
- Fixed Groak releasing swallowed players early if hit with "no hit reaction" attacks (e.g. damage aura power)
- Fixed mothball spawners that were spawning mothballs during groak miniboss intro cinematic
- Fixed many cases where Power Attacks erroneously dealt hitstop to the player, which sometimes presented as jitter or performance issues.
- Fixed many cases of new NPCs not having lines to say
- Fixed Grimhollow saplings not getting killed when Grimhollow dies
- Fixed many powers / equipment that dealt damage in range not dealing damage to destructible props
- Fixed bug where Hammer's second light attack would hit multiple times on a single target
- Fixed bug where Enigmox's transformation states could sometimes become unkillable
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.