Welcome to the Radbolt From The Blue update! This is where your efforts producing Radiation aim once again towards space with the introduction of the Radbolt Engine and the Interplanetary Launcher. These new Radbolt-powered constructions improve your ability to explore the system and to create sustained resource networks.
We've been going full tilt on new features since January as it is important to us that the overall scope of both multi-asteroid play and radiation are in the game and playable for you to experience. We know that there are a number of issues in the game right now that you've brought up, so we're going to shift gears back to addressing feedback, stability, and balance. We really appreciate all the support and encouragement that you give us, as our small team has to really balance priorities during development. We want you to know that your concerns have been heard and we will try to address them over the coming updates, starting with adding a larger "classic" asteroid size to the asteroid selection in the next update.
The nature of Oxygen Not Included is that new features end up getting inserted systemically into the game, affecting gameplay at all levels. In fact, one of our goals for Spaced Out! is to ensure that there's new challenges at all phases of gameplay for you to overcome. Changes to the worldgen as well as tuning changes affected the early and mid-game in particular. However, we understand that some of the changes to the classic experience have been too dramatic for some, and harmed some of the strategies you've come to love. Part of the work we want to do in the next few releases is to make sure there is a proper classic experience even with the DLC turned on. The option for a larger asteroid size will be the first step towards this.
We're in the process of merging the codebases for the base game and the DLC. This means toggling the DLC content on and off will not require re-downloading any files, and additionally it will be easier for us to keep the two versions of the game in harmony, whether that means implementing bug fixes, adding quality of life and UI improvements, or toggling gameplay features on and off.
We want this DLC to be the best it can be! It's your feedback that makes this possible, so thank you so much for all the time you take to leave comments, feedback, ideas, and bug reports. We truly couldn't make this game as awesome without you.
What's New and Improved?
- Added Radbolt Engine for exploring space with your new radiation technologies
- Added Interplanetary Launcher to send resources between asteroids
- Added Targeting Beacon to guide Payloads to a specific spot on a planetoid surface
- Radioactive elements now emit radiation in the world (ores are still work-in-progress)
Changes and Updates
- Add Orbital Research Center sounds
- Add Uranium Ore ambience sounds
- Add Payload Opener sounds
- Add Lead Suit Locker sounds
- Updated Chinese, Russian, and Korean translations
- Rearranged the tech tree to move Solid Rails earlier
- Moved Cryofuel Propulsion and Monuments techs to a higher tier
- Duplicants faces are more reliably changed when they are sick, sunburnt, etc, including new Hypothermia faces
- Modified line weight for consistency on rocket modules
- Solid Nuclear Waste and Corium are now "Miscellaneous" materials and can be stored in storages under that category
- Rocket Pilot Station is now deconstructable and rebuildable. Rockets can't launch without one. If it's destroyed in flight, the rocket travels the same as if a dupe is unable to get to the station, i.e. at half speed
- Research Reactor tile max venting pressure increased to 150kg
- Research Reactor only samples calls near the top of the building for gas venting. It will vent to any non solid under pressure cell available in the sampled space
- Updated Uranium item and UI artwork
- Magma and marsh biome descriptions updated
- Tweaks to various building descriptions
- Orbital Cargo Module can transport items in the Edible, Cooking Ingredients, and Medicine categories
- Fixed Rocket Engine exhaust leaking into rocket interiors
- Fixed Rocket Pad flickering when launching a rocket
- Fixed crash selecting a rocket destination on the edge of the starmap
- Rocket Platform scaffolding now properly tints on overlays
- Fixed detached Duplicant arm in the Payload Opener animation
- Adjusted Radiation build menu icon to match overlay icon
- Duplicants carying an Interplanetary Payload no longer pick up the dirt with it
- Interplanetary Payloads now appear in front of buildings.
- Fix crash when a Duplicant is destroyed
- Removed hidden output ports on cargo modules
- Beeta Hives no longer drown to death or die when unsupported. Instead, they go into a "disabled" state until the issue is resolved
- Beeta Hives no longer emit radiation when they are not digesting ore
- Tweaked Beeta radiation emission values
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.