Jump to content

[Game Update] - 740622

Release Date: 07/07/26

This is a hotfix release.

Update Information:

Changes and Improvements

  • The Aquatic Planet Pack
    • Minnow's Freediver trait now provides +4 to all attributes while swimming.
    • In new saves, Minnow will now join your colony with +4 in all attributes and the Ancient Knowledge trait providing 3 Skill points.
    • Seaquines will now poop on a more regular basis.
    • Beakons and Pokeshells will no longer poop on Wide Hydroponic Farm tiles with more than 2 cycles of fertilizer supply already in storage.

Fixes

  • All versions
    • Fixed issue causing exhaled CO2 to sometimes appear at the wrong location.
    • Doors set to 'Auto' no longer open and close upon loading a save game.
    • Fish occupying a boundary cell of a pool will no longer be considered inside that pool.
    • Fixed issue causing the Liquid Tepidizer to play working animations while inoperational.
    • Added Chinese versions of The Aquatic Planet Pack logos for WeGame players.
    • Centered horizontal alignments for DLC logos in the Main Menu.
    • Fixed a rare crash related to pathing near doors, liquids, and ladders.
    • Large swimmers will no longer get stuck when swimming near solid tiles.
  • Spaced Out! only
    • Fixed a visual bug that showed a shadow in front of interior rocket liquids and gas port tiles whenever liquid was touching them.
  • The Prehistoric Planet Pack
    • Fixed Jawbos getting stuck in a loop trying to get groomed when adjacent to solids.
  • The Aquatic Planet Pack
    • Fixed audio performance issue with Beakons.
    • Fixed Blowters emitting bubbles into solid tiles and causing them to be destroyed.
    • Fixed a visual bug where a Duplicant harvesting a Kelpole caused two Kelpoles to appear.
    • Updated Gildgo Egg animation.
    • Fixed crash that occurred when deconstructing the Tattered Beach Chair without owning The Prehistoric Planet Pack.
    • Fixed a typo in Kai's bio.
    • Fixed Baby Orehull not flopping to water while watched because they are shy.
    • Adjusted horizontal movement timing of flopping critters to better match their animations.
    • Fixed Orehulls getting stuck in a loop trying to get groomed when adjacent to solids.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

×
  • Create New...