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[Game Update] - 734802

Release Date: 06/02/26

This is a hotfix release.

Update Information:

Changes and Improvements

  • All versions
    • Added automation port to Fish Release building.
    • Work in progress updates to Fish Release, Fish Pickup, and Aquatic Critter Fountain building art.
    • Revised Liquid Tepidizer sound when Turbo Mode is on.
    • Increased the melting point of Rubber to 220 C.
    • Aquatic Critter Condo now creates a Stable, and requires a Stable to operate.
  • The Aquatic Planet Pack
    • Aquatic Grooming, Shearing, and Milking Stations now create a Stable, and require a Stable to operate.
    • Added a new Swim Hack Booster to enable swimming for Bionic Duplicants.
    • Bionic Duplicants wearing Rubber Boots no longer get Liquid Exposure damage when walking small amounts of liquid.
    • Revised artwork for Survivor Duplicant vistas.
    • Updated localizations.
    • Reordered aquatic ranching stations in the build menu.
    • Updated animations for the Liquid Tepidizer's Turbo Mode state.
    • Marine Drill now shows the Diamond requirement in its description.
    • Added swimming emote animation for Duplicants in cold liquid environments.
    • Reordered Fish Pick-Up before Fish Release in the build menu to be consistent with Critter Pick-Up and Critter Drop-Off ordering.
    • Updated descriptions for Flue Coral, Clampums, and Gum Palms to mention that they can only be planted in a Wide Hydroponic Farm.
    • Fixed an issue causing Duplicants with the Swimming skill to briefly get Chilly Surroundings after leaving liquids.
    • Updated Wall Planter art to work better now that it is functioning as a backwall tile. Edges now blend seamlessly with other drywall/backwall tiles.
    • Updated animations for the Starnacle's harvest-ready state.
    • Updated the art for the Aquatic Shearing Station.
    • Renamed the asteroid imperative: it is now called Better Together.
    • Reduced food in Beach biome by removing buried Mussel Tongue.
    • Asteroid Imperative
      • Updated the colour of the Survivor Duplicant's clothes.
      • Added icon art to the Better Together asteroid imperative achievement.
      • Edited the requirement tooltips for the asteroid imperative shown in the Printing Pod UI.
      • Achievement requirements are now shown as Undiscovered in the Printing Pod sidescreen until the related vista has been discovered.
      • Updated the asteroid imperative vista pop-ups to correct the Survivor Duplicant's glove color.
    • Critter Changes
      • Glo Squids
        • Fixed low Glo Squid spawning rate in the Abyss.
        • Squid Ink produced by Glo Squids when attacking is now extracted from their ink supply.
        • Updated Glo Squid description to warn about hostility when eggs are nearby and remove outdated mention of their carnivorous diet.
        • Glo Squids now have a Milking Ready status item of their own. Previously they shared the Gassy Moos' Udderly Full status.
      • Orehulls
        • Orehulls will now cull excess Kelpoles when overcrowded.
        • Orehull's scale growth status is now called Ore Growth.
        • Minor update to animations for the Orehull's interaction with the Aquatic Critter Condo.
        • Orehulls now excrete Polluted Dirt instead of Polluted Mud.
      • Increased Seaquine production of Slime to 12 kg per cycle.
      • Critters that can fertilize plants will now prioritize the plant that needs it the most, rather than the plant that is closest to them.
      • Changed the flopping animation for Blowter Babies.
    • Plants
      • Tower Kelp is now fertilized by Polluted Dirt and Polluted Water.
      • Opened Clampums that have not yet had their Pearl collected will eventually self-harvest as other plants do.
      • Added more foliage to Clampum art.
      • Disabled build over plants for Clampum, Megafrond, Flue Coral, and Gum Palms.
      • Slowed down Flue Coral idle animation.

Fixes

  • All versions
    • Fixed crash related to dissolving Algae.
    • Fixed a recipe at the Rock Crusher with negative Sand as an output.
    • Fixed a bug where Showers could get stuck in the inoperable state on load.
    • Fixed a bug where the Gleaner was getting stuck.
    • Fixed an issue where Duplicants could sometimes unintentionally dig out a backwall tile.
    • Fixed a temperature transfer bug related to backwall tiles.
    • Fixed Plastic Gaskets requiring The Aquatic Planet Pack DLC.
    • Natural Backwall now removes space exposure status item, and blocks space exposure sim effect.
  • The Aquatic Planet Pack
    • Fixed issues causing the Beach Biome and Abyss Biome to fail when guaranteed in Scramble DLCs setting.
    • Top Priority/Yellow Alert can no longer get stuck being active when completing the Unknown Duplicant's imperative delivery.
    • Enabled Aquarius Printing Pod cosmetic blueprint.
    • Fix a crash that would occur if a Tidal Generator spawned in before the Tidal Geyser it was linked to.
    • Fixed an issue where Duplicants who were falling into single cells of shallow liquid would play a treading-water animation and pop into the tile below.
    • Fixed Water Sieve status items.
    • Fixed Duplicants dreaming of Sushi after working the Sushi Bar.
    • Fixed a bug where Clampums and Starnacles were not dropping seeds on harvest.
    • Fixed Wall Planter space exposure.
    • Ink Punch is now called Ink Shot.
    • Fixed domesticated Flue Coral not counting as an oxygen generator.
    • Removed unnecessary space and extra bullet point in the Flue Coral's oxygen production status item.

Modding

  • Added a static int in Substance.cs to keep track of the amount of existing Liquid textures in use. Mods can use this to avoid stomping other mods.
  • Shine layers are once again working.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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