Update Information:
This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.
Changes and Improvements
-
All versions
- Changed idle diagnostic to display quicker after a Duplicant becomes idle.
- Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building.
- Updated all localizations.
Fixes
-
All versions
- Fixed hang when starting a new game on Mac OS 10.13 and 10.14.
- Fixed crash loading saves on Mac OS 10.13 and 10.14.
- Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.
- Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed.
- Fixed a crash that can occur when dehydrating food completes.
- Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted.
- Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying.
- Fixed missing glass string Solar Panel database entry.
- Added status item when moving a critter but the colony does not have a rancher
- Fixed crash that could occur when a Duplicant fetches an item marked for moving.
- Fixed crash which could happen on startup.
- Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating.
- Potential fix for critters getting stuck in the excited state.
-
Base game only
- Fixed missing Biobot Builder string when starting a new game.
- Removed “Rocket Interior” building category as this only exists in Spaced Out!
-
Spaced Out! only
- Fixed missing string issue in Artifact Analysis Station.
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