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[Game Update] - 582745

Release Date: 11/22/23

This is a hotfix release.

Update Information:

This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.

Changes and Improvements

  • All versions
    • Changed idle diagnostic to display quicker after a Duplicant becomes idle.
    • Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building. 
    • Updated all localizations.

Fixes

  • All versions
    • Fixed hang when starting a new game on Mac OS 10.13 and 10.14.
    • Fixed crash loading saves on Mac OS 10.13 and 10.14.
    • Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.
    • Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed.
    • Fixed a crash that can occur when dehydrating food completes.
    • Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted.
    • Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying.
    • Fixed missing glass string Solar Panel database entry.
    • Added status item when moving a critter but the colony does not have a rancher
    • Fixed crash that could occur when a Duplicant fetches an item marked for moving.
    • Fixed crash which could happen on startup.
    • Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating.
    • Potential fix for critters getting stuck in the excited state.
  • Base game only
    • Fixed missing Biobot Builder string when starting a new game.
    • Removed “Rocket Interior” building category as this only exists in Spaced Out!
  • Spaced Out! only
    • Fixed missing string issue in Artifact Analysis Station.


 


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