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[Game Update] - 581003

Release Date: 11/09/23

This is a hotfix release.

Update Information:

An update for the Public Testing branch.

Changes and Improvements

  • All versions
    • Many solid storage buildings can now also store Medicines.
    • Dehydrator and Rehydrator buildings
      • Enabled Rehydrator behavior.
      • Changed the Dehydrator artwork and animation.
      • Added a status item to the Dehydrator when it’s waiting to be emptied.
      • Changed how Dry Rations are implemented. Existing Dry Rations in saves have changed to now all contain Frost Burgers regardless of what they were originally created with.
      • Changed the Primary Element of Dry Rations to Plastic.
    • Meter valves
      • Fixed meter valves resetting when another automation building is constructed/deconstructed while the signal is held green.
      • Meter valves now remember the state of the reset logic input on save/load.
    • Storage Tile
      • Storage is now “sealed,” which prevents sublimation and temperature exchange.
      • Added capacity slider to Storage Tile UI.
      • Adjusted visual layering of items dropped by the Storage Tile.
      • Added sound to the Storage Tile.
    • Biobot Builder story trait
      • Art revisions for buildings in Biobot Builder story trait.
      • Biobots are now listed on the Errands tab.
      • Slightly increased Biobot move speed (Athletics).
      • Doubled Biobot carrying capacity so it is now 400kg.
      • Biobot can now be deconstructed for 100% return of its construction materials.
      • Biobot is now automatically marked for deconstruction when its battery is depleted.
      • Adjusted Biobot Builder tuning to support more simultaneously active Biobots.
      • Adjusted doctor’s work time to release a Biobot.
      • Updated icon for status item "Insufficient Resources: Zombie Spores."
    • Critters
      • Pacus now only check surrounding liquid volume to determine if they are confined.
      • Pacus flopping outside of sufficient liquid are now considered confined.
      • Fixed issue preventing Beetas from ever becoming satisfied.
      • Fixed issue where the penalty for Pacus being crowded was not calculated correctly.
      • Added sound for the Hatch interacting with Critter Condo
    • Improved the Cycle 100 and Cycle 1000 celebration clock animation.
    • Slight adjustment to sandbox spawner tool's cell spawn position.
    • Updated localizations.   
  • Spaced Out! only
    • Duplicants idling in rockets no longer create a notification.
    • Added rocket launch condition warning when a Drillcone is installed without a cargo bay. 
    • Added rocket restriction to the Storage Tile.
    • Rovers are now listed on the Errands tab.

Fixes

  • All versions
    • Fixed issue causing element filter screen checkboxes to inconsistently respond to clicks.
    • Fixed issue preventing Critter Feeder UI checkboxes from correctly handling menu items shared by multiple critters.
    • Fixed a bug where a critter's 10-cycle starvation timer was not showing the remaining time in the status item.
    • Fixed a visual bug on Dry Rations icons.
    • Kiln now has a progress bar.
    • Fixed a minor typo in the description text for Slouchy Grape Socks. 
    • Removed “Effects:” from tooltips if there are no effect modifiers.
    • Fixed potentially squashed UI image in Storage Tile sidescreen.
    • Fixed a bug where Missing Germs status item was showing in the Biobot Builder when the Sporb was 100% incubated but the Biobot frame was not yet created.
    • Fixed a bug where solid elements inside an open door were not able to be mined by a Robo-Miner.
  • Base game only
    • Fixed crash unpausing saves with a Command Module built.
    • Fixed incorrect description of Virtual Planetarium.
  • Spaced Out! only
    • Should no longer be able to retrofit story traits inside of rocket interiors.
       

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If you run into a bug, please visit the Klei Bug Tracker.

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