Update Information:
An update for the Public Testing branch.
Changes and Improvements
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All versions
- Many solid storage buildings can now also store Medicines.
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Dehydrator and Rehydrator buildings
- Enabled Rehydrator behavior.
- Changed the Dehydrator artwork and animation.
- Added a status item to the Dehydrator when it’s waiting to be emptied.
- Changed how Dry Rations are implemented. Existing Dry Rations in saves have changed to now all contain Frost Burgers regardless of what they were originally created with.
- Changed the Primary Element of Dry Rations to Plastic.
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Meter valves
- Fixed meter valves resetting when another automation building is constructed/deconstructed while the signal is held green.
- Meter valves now remember the state of the reset logic input on save/load.
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Storage Tile
- Storage is now “sealed,” which prevents sublimation and temperature exchange.
- Added capacity slider to Storage Tile UI.
- Adjusted visual layering of items dropped by the Storage Tile.
- Added sound to the Storage Tile.
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Biobot Builder story trait
- Art revisions for buildings in Biobot Builder story trait.
- Biobots are now listed on the Errands tab.
- Slightly increased Biobot move speed (Athletics).
- Doubled Biobot carrying capacity so it is now 400kg.
- Biobot can now be deconstructed for 100% return of its construction materials.
- Biobot is now automatically marked for deconstruction when its battery is depleted.
- Adjusted Biobot Builder tuning to support more simultaneously active Biobots.
- Adjusted doctor’s work time to release a Biobot.
- Updated icon for status item "Insufficient Resources: Zombie Spores."
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Critters
- Pacus now only check surrounding liquid volume to determine if they are confined.
- Pacus flopping outside of sufficient liquid are now considered confined.
- Fixed issue preventing Beetas from ever becoming satisfied.
- Fixed issue where the penalty for Pacus being crowded was not calculated correctly.
- Added sound for the Hatch interacting with Critter Condo
- Improved the Cycle 100 and Cycle 1000 celebration clock animation.
- Slight adjustment to sandbox spawner tool's cell spawn position.
- Updated localizations.
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Spaced Out! only
- Duplicants idling in rockets no longer create a notification.
- Added rocket launch condition warning when a Drillcone is installed without a cargo bay.
- Added rocket restriction to the Storage Tile.
- Rovers are now listed on the Errands tab.
Fixes
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All versions
- Fixed issue causing element filter screen checkboxes to inconsistently respond to clicks.
- Fixed issue preventing Critter Feeder UI checkboxes from correctly handling menu items shared by multiple critters.
- Fixed a bug where a critter's 10-cycle starvation timer was not showing the remaining time in the status item.
- Fixed a visual bug on Dry Rations icons.
- Kiln now has a progress bar.
- Fixed a minor typo in the description text for Slouchy Grape Socks.
- Removed “Effects:” from tooltips if there are no effect modifiers.
- Fixed potentially squashed UI image in Storage Tile sidescreen.
- Fixed a bug where Missing Germs status item was showing in the Biobot Builder when the Sporb was 100% incubated but the Biobot frame was not yet created.
- Fixed a bug where solid elements inside an open door were not able to be mined by a Robo-Miner.
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Base game only
- Fixed crash unpausing saves with a Command Module built.
- Fixed incorrect description of Virtual Planetarium.
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Spaced Out! only
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Should no longer be able to retrofit story traits inside of rocket interiors.
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Should no longer be able to retrofit story traits inside of rocket interiors.
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If you run into a bug, please visit the Klei Bug Tracker.