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[Game Update] - 487891

Release Date: 11/25/21


Update Information:

ONI U39 Gif.gif


Hello everyone,

Today’s the day... we’re starting the Public Testing branch for the next update to Oxygen Not Included: Spaced Out!

At this point in the project we’re zeroing in on bugs, polish, and performance. Our goal is to get Spaced Out! ready for launch.

Below is a list of changes and fixes so far. We’ll keep adding to this list as the Public Testing period progresses.

A top-3 roundup of notable things:

  • You can now adjust the radiation difficulty when starting a new game. 
  • Any hidden map entities adjacent to a Cartographic Module will be revealed as it travels.
  • When Solar Panel Modules are grounded, they’ll partially block light.

You may notice a skippable video when launching this build for the first time. This is placeholder for the game's launch trailer.

We really appreciate the community’s help as we make this push towards blastoff. If you'd like to try the Public Testing branch you can follow the instructions listed below.


What it's in the Public Testing branch so far?

Spoiler

487778

Features

  • Spaced Out! only
    • Added sandbox "Happy" tool to adjust Duplicant stress.
    • Radiation difficulty is now an adjustable new game setting.

Changes and Improvements

  • All versions
    • Added a new hat to the Exosuit Training skill.
    • Hooked up new icons for the Space Scanner.
  • Spaced Out! only
    • Solar Panel Modules now partially block light while grounded.
    • Cartographic Modules now reveal any hidden map entities adjacent to it as it travels.
    • When an asteroid is revealed it now also reveals all of the tiles that make up that asteroid's orbit.
    • Renamed Mid-Sized Swampy Asteroid to Stinko Swamp. 
    • Revised Radioactive Swamp Planet Asteroid icon.
    • Corrected UI states of Volcanea asteroid and Frozen Forest asteroid icons.
    • The Supply Teleporter buildings are now prioritizable.
    • Disabled sandbox radiation tool as it was not effective at dosing radiation.
    • Adjusted scale of Moonlet Cluster asteroid icons on the destination select screen.
    • Revised Spacefarer Interior Hatch artwork.
    • Revised Payload Opener animations.
    • Increased the radiation reaction threshold from 100% of minor sickness exposure to 133%. (scales with difficulty)
    • Added sound and hammer strike sound for Radbolt Chamber.
    • The base "Duplicant" trait no longer gives +1 piloting.
    • The piloting attribute is now listed in the Duplicant skills panel.
    • The fullerene meteor shower is now shorter and has a higher concentration of fullerene.
    • Hooked up Cryotank 3000 interact animation.
    • Added placeholder video when the game starts for the launch trailer.

Fixes

  • All versions
    • Fixed flickering when a Duplicant finishes their locomotion transition animation.
    • Fixed wires not displaying their connected circuit info in the Energy tab.
    • Fixed some misbehaving UI in the All Diagnostics Screen: fixed icon hover highlights, corrected alphabetical sorting, renamed "Tutorial disabled" state to "Temporarily disabled"
    • Fixed use of hard-to-read yellow text in the details panel of both types of Data Bank.
    • Performance:
      • Optimized farm diagnostics, in saves with lots of farm tiles this is significant.
      • Significantly optimized Sweepys searching for other Sweepys to bump into.
      • Significantly improved performance of dig tool when marking large areas.
  • Spaced Out! only
    • The Piloting attribute now affects the speed of rockets.
    • Fixed issue where Radbolt Engine continues to emit radiation after landing.
    • Fixed issue where rocket engines would not emit flames when landing.
    • Fixed crash occurring when food rots in space. 
    • Fixed crash when launching rocket into unanalyzed space.
    • Rockets now revalidate their path when the Cartographic Module is deconstructed, and will remove their currently set destination if they can no longer travel there.
    • Updated the strings for the "Data Analysis Researcher" skill to reference the updated research building.
    • Fixed missing string in control bindings.
    • Crew assignment sidescreen no longer resets scroll position after making a crew change selection.
    • Cluster Travelers now validate their path on load & will also force-reveal their current location if they somehow ended up on an undiscovered space hex.
    • Fixed issue with Duplicants not equipping a suit when deployed in the Trailblazer.
    • Various improvements to worldgen rules.
    • Radiation resistance amounts over 100% no longer cause radiation to be removed from the Duplicant.
    • Fixed issue causing Starmap camera to zoom in and out while scrolling panels in the UI.
    • Fixed missing Strange Brick artifact in analysis pop-up
    • Fixed art issue with the Interplanetary Launcher where the Radbolt port turned green for a few frames during its animation.

487891 

Fixes

  • Spaced Out! only
    • Fixed crash that would occur when selecting Spacefarer Module crew.

 

What is public testing?

"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the public testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an public tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the public testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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