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[Game Update] - 472677

Release Date: 07/27/21


Update Information:

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Hello friends!

We're putting a new Spaced Out! update on the Public Testing Branch today, which introduces the third Classic Cluster option: a large-sized Swamp Start! We've also been focusing on bugs and stability.

There's an experimental system in place for varying the amount of sunlight per asteroid, meaning that sunburns and solar power will behave differently depending where in the cluster you're building.

There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space.

And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

All Oxygen Not Included Players

Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game whenever a DLC update goes out. We'll now be running the testing branch for those that don't own Spaced Out! as well, where you can preview the next patch, as well as get earlier access to bug fixes.

This Testing branch contains fixes for a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners.

Occasionally there will be fresh new bugs as well, so as development on ONI continues please check the Public Testing branch out if you're so inclined, let us know if you find any issues!

 What does this testing branch contain so far?

Here are the changes we've made so far in this update, loosely categorized:

Spoiler

Features and Improvements

  • Adjusted colour/saturation of Ocean and Rust biome backgrounds
  • Spaced Out! Only
    • Added Classic Swamp Cluster
    • Worldgen: Added varied sunlight & radiation values per world.Starting planets will be quite dim and the old "default" sunlight value will not be reached until you are closer to the outer planets in the cluster.
    • Add orbiting skybox objects for rocket interiors
    • Audio:
      • Added new dynamic song: Brighter Future
      • Added new dynamic song: To the Stars
      • Added Grubgrub sound
      • Added Grubgrub Wormling sound
      • Starmap music is muted during Temporal Tear victory notification.
      • Adjust audio mix on Cartographic Module
    • Added Spaced Out! Specific My Log entries
    • Regolith Biome Codex and Radioactive and Regolith planetoid naming prefix category
    • Lore for Temporal Tear Opener
    • New icon for Rocketry skill replacing placeholder icon
    • Minor art revisions to Artifact Analyzer

Bug Fixes

  • Fixed another trait exclusivity with some Ranching traits.
  • Gravitas Chandelier can be demolished.
  • Reverted unintentional change to steam’s molar mass back to 18.01528
  • Corrected capitalization of kilogram (kg)
  • Solar panel foundations will no longer by destroyed by Duplicant Breath or off gassing tiles like Oxylite
  • Base game only
    • Fixed crash if a duplicant loses their balloon while in a rocket.
    • Worldgen: Fixed issue where Volcanea'a magma channels contained all obsidian and no magma.Also fixes Magma Channels trait.
    • Worldgen: Fixed issue where volcanoes would not spawn in the core on Rime.
    • Worldgen: Fixed Volcanic Activity trait not spawning volcanoes.
    • Worldgen: Improved worldgen rules for Rime and Oceania to decrease worldgen failures.
    • Fixed most cases where Sky Scanners' Automation output doesn't match the meteor shower. This also fixes some cases of them being stuck in the wrong state after upgrading a save.
    • Fixed Sky Scanner not consuming any power after it goes from Detecting to Not Detecting.
    • Fixed a bug where Sky Scanner would flicker its Automation output on load, causing connected doors to open and close.
  • Spaced Out! Only
    • Fixed bug that could cause massive amounts of Beetiny to spawn.
    • Fixed a bug where Space POIs had infinite capacity
    • Fixed a bug where Beeta Hives would render behind Drywall & Tempshift Plates.

 

 

 

What is open testing?

"Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the open testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an open tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

Spaced Out! testing features will only be available to those who own Spaced Out!

How do I play the open testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

 


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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