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[Game Update] - 395113

Release Date: 02/18/20


Update Information:

Hello friends!

As those of you who watched the stream will know, we're putting a new free content pack, Banhi's Automation Innovation Pack, into testing today! This includes several new sensors and automation buildings, as well as improvements and bugfixes to many of the existing automation buildings. These new tools will let you increase the effectiveness of your automated contraptions, improve your control and awareness of colony operations, and maybe even let you express your creative side.

(The basic signal switch and power switch can now be directly controlled by the player!)

To help you get started on this computer-controlled journey, we've introduced Sweepy, a sweet robot caretaker to help you keep your floors tidy and dry! Not the brightest little bot, but it'll get the job done.

And of course we're continuing to hack away at bugs and work on performance. In case you missed it, we posted a new Roadmap last week that explains what's been happening and what will be happening with ONI over the next little while, please check it out.

Thank you as ever for your feedback and bug reports, we appreciate them so much!

What does this testing branch contain so far?

Here are the changes we've made so far in this Pack, loosely categorized:

Spoiler

New and Notable Features

  • New Automation Sensors
    • Counter Sensor
    • Timer Sensor
    • Wattage Sensor
  • New Automation Ribbon allows sending up to 4 signals along a single tile
    • Ribbon Writer and Ribbon Reader convert single-signal wire to ribbon
    • Mixing single wires and ribbons causes a signal overload
  • Signal Selector and Signal Distributor for automation routing
  • New Automation output buildings
    • Pixel Pack
    • Hammer
    • Notifier
  • New Sweepy Bot and Sweepy Dock
  • Liquid Vent, Gas Vent, High Pressure Gas Vent, and Conveyor Chute can now be closed, both manually and by automation
  • Gas Reservoir and Liquid Reservoir have smart storage functionality
  • Added an information screen when loading old saves to warn about changes to buildings
  • Added a Solid Filter building for Conveyor Rails
  • Signal Switch and Power Switch no longer require Duplicant interaction
  • Updated Sticker artwork

Improvements and Fixes

Buildings

  • Gas Shutoff behavior is now consistent with Liquid Shutoff
  • Drywall now renders in front of wires/pipes
  • Placing a "replacement" building over a deconstruct will clear the deconstruct
  • Thermo Sensor now behaves properly when input temperature is equal to the threshold

Duplicants

  • Fix a crash when duplicants try to eat an invalid amount of food
  • Duplicants will no longer forget their progress when tuning a power generator, and will be more resilient to changes in the room

Critters

  • Fix a crash when Pinchers find an egg to protect

UI

  • Fix Printing Pod now showing one of the victory conditions
  • Heavi-Watt Wire tooltip is now measured in kW

Audio

  • Add a cooldown to some building noises to fix noisy bases
  • Automation sounds recover to full volume more quickly

Strings

  • Automation inputs/outputs now show the proper localized strings
  • Updated Chinese, Korean, and Russian translations

Frontend and Backend

  • Updated the link to the newsletter to use the new Klei Account system
  • Only test for writeable save paths on Windows

Performance

  • Auto Sweeper caches target positions

Modding

  • Fix hard crash when new elements are added to the game

Check the patch notes for the most up-to-date changes!

What is open testing?

"Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the open testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an open tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the open testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "automation_pack_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade!


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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