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[Game Update] - 288237

Release Date: 10/03/18


Update Information:

Hello friends,

The wonders of the cosmos have given our brave Duplicants new insights into the nature of space and matter itself. Researching distant celestial bodies and sending scientific instruments along with the astronauts has allowed further development of the Duplicants' cosmic ambitions, as well as prompting new material engineering back in the colony.

There's even been whispers of micro-scale thrusters, capable of lifting a single Duplicant off the ground…

If you're interested, you can help us test this new content on the Space Industry Upgrade testing branch. These features are still being developed so please expect bugs, interface issues, and imperfect balance. We do, however, encourage you to comment on the game as you're currently experiencing it, as we'll be considering your feedback while we further develop the update.

We look forward to reading your thoughts and opinions on the Suggestions Forum.

Thank-you!

What does this testing branch contain so far?

The following content is available in the testing branch:

Spoiler

Content:

  • New rocket modules:
    • Steam Engine
    • Hydrogen Engine
    • Oxidizer Tank
    • Research Module
    • Sight-Seeing Module
    • Solid Boosters
  • Added automation to the Command Module, and Space Scanners can be used to monitor incoming rockets.
  • Space research: produce Interstellar Research points and unlock space materials
    • Telescopes now produces Data Discs, which can be processed at Virtual Planetariums
    • New space materials: Niobium, Isoresin, and Fullerene
  • Supermaterial Refinery
    • New composites: Supercoolant, Superconductor, Superinsulator, and Visco Gel
  • Jet Suits and Jet Suit infrastructure
  • Robo-Miner building
  • New critter: The Shove Vole
  • Neural Vacillator art update and recharging pods

Check the patch notes for the most up-to-date changes!

What is open testing?

"Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the upgrade being released on October 18th, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the open testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Space Industry Upgrade releases in full on October 18th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an open tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the open testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "space_industry_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade!

Change List:

New Content:
New rocket modules: Steam Engine, Hydrogen Engine, Oxidizer Tank, Research Module, Sight-Seeing Module, Solid Boosters.
New Space research: Interstellar Research points, Telescopes now produces Data Discs.
New space materials: Niobium, Isoresin, and Fullerene
New composites: Supercoolant, Superconductor, Superinsulator, and Visco Gel
New Jet Suits and Jet Suit infrastructure.
New building : Robo-Miner.
New critter: The Shove Vole.
Neural Vacillator art update and recharging pods

Changes:
"No Room" tooltips specifies current and required room size.
Added Gas Bottler sound effects.
Added a unique icon for colony lacks job status.
Added additional space destinations.
Added alternate cheek colours for Duplicants.
Added background music to Starmap.
Added command module sound effects.
Added conveyor In/Out sound effects.
Added damaged state for rockets.
Added filter to Research screen to make it easier to find specific category or building research.
Added fish relocator sounds.
Added Gassy Moo sound effects.
Added highest expectation value to minion widget tooltip in role screen.
Added Hydrogen and Steam Rocket engines.
Added space tourists Duplicants.
Added unknown space destinations.
Reordered elements in the build menu.
Starmap UI updates.
Space destinations are saved rather than regenerated from seed every load.
Telescope or debug mode are required to unlock Starmap and destinations.
Adjusted tuning of Solid Conductor so that it is actually the best conductor.
Building hit point bars are visible again.
Building status items are now centered.
Bunker doors no longer need to be unsealed before deconstruction.
Can now prioritize creature lures.
Cargo bay uses solid conduit.
Moved conduit outputs to Rocket module centers.
Comet detector can optionally detect specific rockets through new side screen.
Rocket launch is automatable through command module.
Rocket thrust/fuel balance adjusted to take oxidizer into account.
Building mass is now the sum of all construction materials types, not just the first.
Comet detectors no longer have a 'none' option.
Comets no longer destroy bunker tiles.
Command module will send an output signal when the checklist is all green to support automated launch of Rockets.
Conduit bridges should no longer overheat.
Contents of Rocket fuel tanks can be dumped using the side screen.
Cycling the autorepair button in debug mode will now repair the building.
Deconstruct drops all the materials used in construction, rather than just the first.
Comets leave trails of hot gas.
Decor effect range now also accounts for building rotation.
Dig effects render on top of the world.
Disable status effects reactions when Duplicates are in transit tubes.
Discovering new items automatically adds them to tree filterable lists.
Diseases can no longer grow in vacuums.
Display Night Owl bonus correctly.
Duplicants will remember conversations about completed buildings.
Duplicants with bladders fuller than 60% will not immediately use toilets after red alerts are complete.
Duplicants are now required to remove their helmets while using transit tubes.
Duplicants wearing suits will always drop their suit when passing a checkpoint whose clearance is set to ‘Always’ regardless of suit type.
Duplicants now walk a reasonable distance when idle.
Element converter no longer over consumes if multiple inputs match a tag.
Fixed crash in Custom game settings editor window.
Fixed crash when Duplicants fall out of world.
Fixed crash when hovering the assignable screen during Rocket launch.
Fixed crash when selecting Duplicants while displaying attributes.
Fixed crash when trying to free an astronaut from Rockets.
Fixed crashes in the debug build menu when low on resources .
Fixed element tag string resolution issue.
Fixed navigation grids wrapping around the world.
Fixed Slickster codex title.
Fixed tiling on atmo suit marker when it is flipped.
Fixed a crash in comets.
Fixed a layer issue with the sink.
Fixed crash when comets emit smoke.
Fixed crash when Transfer arm picks up a piece of Ore.
Fixed Duplicants not going to eat at a table on auto assignment.
Fixed Liquid Storage tanks meters displaying full when only 2/3 full.
Fixed logic wire layering so that it's always in front of regular wires.
Fixed out of date tooltip referencing level increase causing expectation increase.
Fixed Pacu eggs being laid outside of the world if the tile at the origin was magma.
Fixed some animation popping that was occurring when Duplicants finished doing a task.
Fixed the placebo pill description not being fully translatable.
Fuel tank capacity should now be properly displayed in starmap screen when using multiple fuel tanks.
Gantry can be connected by heavy-watt wires.
Generators are only considered connected when a wire is fully constructed.
Improved codex strings.
Improved Duplicant eating mouth animations.
Lower very hard calorie penalty.
LowTemp/HighTemp ore transition states can be specified on all element states.
Metal and Plastic tiles only add their mass to the world once.
Non-wranglable critters no longer list Wrangle as a capture method.
Only the first schedule has an alarm by default.
Schedules say whether or not the alarm is on in their title bar.
Refresh main menu.
Remove repeating string in food/decor benefit tooltip.
Rocket Cargo bay must be empty before launch.
Rocket modules are not selectable during flight.
Rocket modules have very limited thermal conductivity.
Rocket research modules have a chance to return with a Neural Vacillator Recharge.
Selected input boxes no longer respond to hot keys.
Show a hat icon when a status item says "no one is assigned to a role".
Solid tiles now melt.
Rocket engines now require Oxidizer tanks for launch.
Revised Rocket distance calculations.
Side screens allow players to specific how full Rocket fuel tanks should be.
Rocket command module requires an exo suit in storage for launch.
Stored Duplicates display their proper name and preserve their schedule.
Sulfur can now be stored.
Supercoolant can go to almost zero before freezing.
Switch order of Survival and No Sweat mode in select screen.
Telescopes are used to research space destinations.
The AC cools things to 1K.
Toilets can be flipped horizontally.
Fix the transition elements for superconductor.
Updated credits.
Updated Duplicants animations for Centrifuge.
Updated hats for Astronaut jobs.
Updated Russian strings.
Updated save/load screens.
Updated Steel icon art.
Updated Title Theme.
Upgrade to Unity 2018.2.7f1.
Using sandbox tools or debug tools to cool an overheated building should no longer tell you the building is still overheated.
Wash sink fills up.
Space Scanners can be used to monitor incoming rockets.
Telescopes produce Data Discs, which can be processed at Virtual Planetariums.
Changed draw order of water material.
Prevent flickering when transitioning between Molten steel and steel gas.
Hooked up Astronaut helmet art.
 


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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