Update Information:
Change List:
Detailed Patch Notes
- Two new courses in Master Class. Wind Tunnel Mastery and Honors Gym Class. Beat all the Mastery courses in Master Class to unlock Honors Gym Class
- A new more responsive air control model
- Players looking into to a wall jump now reflect away from the wall based on a gradient. Previously, if you were looking inward to the jump even a little bit you would trigger 100% of the reflection code. Wall jumps should feel more consistent
- If the player has a large amount of forward momentum, and W is not held on jump, the player still jumps forward. This should reduce cases where the jump direction feels ‘random’
- Trampolines now recenter directional momentum to your look direction on jump when a large portion of forward momentum, or forward is pressed
- Conveyor belts no longer provide a large inconsistent speed boost when leaving them. Instead they provide the conveyor speed as an additional flat bonus
- Conveyor belts no longer let you stack speed bonuses on repeated jumps
- You now gain acceleration (yellow bar at bottom left) when falling, in a consistent way to when jumping. This should reduce the number of cases where you land and don’t have much grounded speed
- Checkpoint fallback system added. If you somehow manage to save a checkpoint in a bad location, and die on spawn, you will be respawned at the last known good checkpoint
- Fixed missing reward for collecting Wholesale cards
- If you spawn in a place where you can’t stand (like the vents) you will now spawn crouched instead of exploding into a million pieces over and over again
- Meat Paste footsteps and amb emitters
- Wholesale Intro Animation sounds
- Added ultra low-spec fallback shader for Lava
- Increased kill volume of lava plane near the freezers (second) so people can’t jump out of world anymore
- Fixed issues with the scroll wheel and mod creator names in the custom game menu
- Fixed incorrect names being attributed to death reasons
- Fixed lobster traps in Wholesale risers above paper napkins area
- Fixed lobster trap in Wholesale risers in flours section
- Fixed lobster trap in Wholesale freezers, chicken breast area
- Fixed missing collision on BBQ boxes in first aisle of Wholesale
- Fixed Z fighting in freezer 1 of Wholesale
- Fixed lobster trap in Wholesale risers in first row
- Fixed missing collision on metal grates inside the meat area of Wholesale
- Fixed lobster trap on top of molasses in sugar aisle
- Fixed lobster trap in storage room atop shelf that let you see thru ceiling
- Fixed collision on window wall of office in Wholesale that allowed player to see through, as well as lobster trap behind ‘tidy desk’ chair
- Fixed a lobster trap in the tall chip riser near the manager window of wholesale
- Fixed invisible wall on wood pallet in wholesale
- Fixed lobster trap in patio chair/table area of wholesale
- Fixed really bad lobster trap in freezer 1 by blue chicken boxes
- Fixed missing collision on freezer door
- Fixed invisible wall in final riser (above dressers)
- Fixed lobster/death trap first riser in the boxed iced tea area
- Fixed collision and visual holes on the pop display in wholesale
- Fixed replays to show time elapsed
- Enable Scroll Jump when binding scroll wheel to jump
- Fixed held items leaving hands after changing settings
- Fixed collision on walls and vents in Wholesale to use more consistent box colliders
Community Spotlight
Looking for a challenge? Check out "Cave Slide" for one of the craziest challenge maps on the Hot Lava Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1358421729
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