Testing experimental movement tweaks:
- After the character is at full speed (3.5m/s) forward momentum overrides input and ensures the player keeps aligned to their momentum. You no longer 'need' to hold W when boost hopping
- Conveyor belts now give the proper amount of boost when leaving
- Conveyor belts no longer give bonus speed beyond their speed + your max speed
The player movement change is very experimental, and may not stick around. Please let us know what you think about it!
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.